A gift from Unity and new graphics settings


Hello everyone!

Recently it turned out that Unity had security issues, starting from very old versions and up through version 6.


Like many others, I got an email from Google saying I needed to do something about it, so I had to install 6.2 and build the project on it. Thanks, Unity, for not letting me ignore updates — surely very useful. 

But that’s not all, of course: I tweaked the color-grading settings, because after a while I felt the game looked under-saturated. However, this change is still tentative — I’m open to opinions.

Also, I added a setting called “high quality,” which sets the render scale multiplier to 0.9 — so almost full native resolution. It won’t run smoothly on every “potato” (low-spec machine), so this setting is optional and disabled by default. 


Link to the game

https://play.google.com/store/apps/details?id=com.Paupertony.Serenville

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